Wolfenstein Enemy Territory


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Alt 27.03.2009, 18:19   #1 (permalink)
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Omnibot:etmain als mod ???

Ich hab ein problem.. ich hab die von meinem Support gefragt ob die mir Omnibots draufmachen könnten das Aber Jaymod als mod lauft. Jetzt haben die des versucht und irgendwie war dann kein jaymod asl Mod sonder "Omnibot:etmain" ich habe mittlerweile wieder alles zurückgesetzt aber warum lauft omnibot als Mod ??? des versteh ich i-wie nicht
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Alt 27.03.2009, 20:54   #2 (permalink)
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Aimbot?!
 
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weil leider bei den startparametern "+set fs_game omnibot" angegeben wurde

im startscript muss es aber wie folgt heisen
+set fs_game jaymod +set omnibot_enable 1 +exec server.cfg

am besten auch noch das hinzufügen
+set omnibot_path /pfad/zum/server/omni-bot
__________________

Zitat:
Zitat von sn4ke
also ich nehme hier mal kurz ... in Schutz und behaupte mal, das er weitaus mehr Ahnung von der technischen Seite des Spieles hat als alle anderen hier...
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Alt 28.03.2009, 00:10   #3 (permalink)
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Habs ausgetauscht laufen aber nicht die Connecten i-wie nicht hab ja auch alles nachdem omnibot als mod lief wieder so zurückgesetzt das jaymod lauft vllt hab ich was gelöscht was der braucht zum starten ich hab keine ahnung ich muss mal nochmal die vom support fragen

und ich hab da so ne vermutung^^ kann des sein das du einer von dem support bist ? wär ja zufall ... ne oder ?
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Alt 28.03.2009, 05:26   #4 (permalink)
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Aimbot?!
 
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hehe, nene, lass mal. hab nen ganz anderen job

wäre schön wenn du mal die log dateien posten könntest

und noch n paar fragen beantwortest:
1. welche jaymod version?
2. welche omni-bot version?
3. wie sehen die startparameter aus?
4. halt was sagen die logdateien
__________________

Zitat:
Zitat von sn4ke
also ich nehme hier mal kurz ... in Schutz und behaupte mal, das er weitaus mehr Ahnung von der technischen Seite des Spieles hat als alle anderen hier...
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Alt 28.03.2009, 16:26   #5 (permalink)
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Also modversion ist 2.1.7
Omnibot weis ich leider nicht mehr aber ist kompatible mit Jaymod 2.1.7
Im startparameter steht das drin:

+set sv_punkbuster 1 +map fueldump +set fs_game jaymod +set omnibot_enable 1 +set "Hier hab ich mein Pfad wurde von Support gemacht" +set com_hunkmegs 64 +exec server.cfg


Und in der Log vom Omnibot steht das hier drin:

---------------- Log begins on Wed Mar 25 19:11:32 2009
---------------
> 03/25 19:11:32 +- Begin block: CreateGame
> 03/25 19:11:32 | +- Begin block: Init
I 03/25 19:11:32 | | Initializing Scripting System...
I 03/25 19:11:32 | | Hard Memory Limit: 2 MB
I 03/25 19:11:32 | | Binding Script Libraries...
I 03/25 19:11:32 | | + System Library Bound.
I 03/25 19:11:32 | | + Math Library Bound.
I 03/25 19:11:32 | | + String Library Bound.
I 03/25 19:11:32 | | + Bot System Library Bound.
I 03/25 19:11:32 | | + Bot Library Bound.
I 03/25 19:11:32 | | + Weapon Library Bound.
I 03/25 19:11:32 | | + FireMode Library Bound.
I 03/25 19:11:32 | | + MapGoal Library Bound.
I 03/25 19:11:32 | | + TargetInfo Library Bound.
I 03/25 19:11:32 | | + TriggerInfo Library Bound.
I 03/25 19:11:32 | | + Timer Library Bound.
I 03/25 19:11:32 | | + Debug Window Library Bound.
I 03/25 19:11:32 | | + AutoHealthArmorInfo Library Bound.
I 03/25 19:11:32 | | + AABB Library Bound.
I 03/25 19:11:32 | | + Matrix3 Library Bound.
I 03/25 19:11:32 | | + Function Chain Library Bound.
I 03/25 19:11:32 | | + Script Goal Library Bound.
I 03/25 19:11:32 | | + Global Config Library Bound.
I 03/25 19:11:32 | | + Utility Library Bound.
I 03/25 19:11:32 | | + Name List Created
I 03/25 19:11:32 | | done.
< 03/25 19:11:32 +-
I 03/25 19:11:32 Initializing PhysFS File System
F 03/25 19:11:32 +- InitFileSystem
I 03/25 19:11:32 | Your base directory is:
I 03/25 19:11:32 | Your user directory is: /home/7421729-et255-1/
I 03/25 19:11:32 | Your mod directory is: et
E 03/25 19:11:32 | Can't mount folder: et
F 03/25 19:11:32 +-
< 03/25 19:11:32 +-
---------------- Log ends on Wed Mar 25 19:12:01 2009 -----------------

und in der 2 ten Log von oasis steht:

ript: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_colt.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_colt.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_dynamite.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_dynamite.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_fg42.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_fg42.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_fg42_scoped.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_fg42_scoped.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_flamethrower.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_flamethrower.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_garand.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_garand.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_garand_scope.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_garand_scope.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_gpg40.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_gpg40.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_grenade_allies.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_grenade_allies.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_grenade_axis.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_grenade_axis.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_jaymod_adrenalineshare.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_jaymod_adrenalineshare.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_jaymod_landmine_bbetty.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_jaymod_landmine_bbetty.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_jaymod_landmine_poisongas.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_jaymod_landmine_poisongas.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_jaymod_m97shotgun.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_jaymod_m97shotgun.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_jaymod_poisongas.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_jaymod_poisongas.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_jaymod_poisonsyringe.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_jaymod_poisonsyringe.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_k43.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_k43.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_k43_scoped.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_k43_scoped.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_kar98.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_kar98.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_knife.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_knife.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_landmine.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_landmine.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_luger.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_luger.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_m7.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_m7.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_medkit.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_medkit.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_mobile_mg42.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_mobile_mg42.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_mobile_mg42_set.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_mobile_mg42_set.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_mortar.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_mortar.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_mortar_set.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_mortar_set.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_mountable_mg42.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_mountable_mg42.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_mp40.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_mp40.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_noquarter_bar.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_noquarter_bar.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_noquarter_bar_set.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_noquarter_bar_set.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_noquarter_bazooka.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_noquarter_bazooka.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_noquarter_knife_kabar.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_noquarter_knife_kabar.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_noquarter_mobile_browning.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_noquarter_mobile_browning.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_noquarter_mobile_browning_set.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_noquarter_mobile_browning_set.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_noquarter_mortar2.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_noquarter_mortar2.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_noquarter_mortar2_set.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_noquarter_mortar2_set.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_noquarter_mp34.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_noquarter_mp34.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_noquarter_poisonsyringe.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_noquarter_poisonsyringe.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_noquarter_shotgun.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_noquarter_shotgun.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_noquarter_stenmk2.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_noquarter_stenmk2.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_noquarter_stg44.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_noquarter_stg44.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_noquarter_venom.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_noquarter_venom.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_panzerfaust.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_panzerfaust.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_pliers.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_pliers.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_satchel.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_satchel.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_satchel_det.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_satchel_det.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_silenced_colt.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_silenced_colt.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_silenced_luger.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_silenced_luger.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_smoke_grenade.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_smoke_grenade.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_smoke_marker.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_smoke_marker.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_sten.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_sten.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_syringe.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_syringe.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_defaults.gm
I 03/26 23:30:20 Loading Weapon Definition: scripts/weapons/weapon_thompson.gm
I 03/26 23:30:20 Running script: scripts/weapons/weapon_thompson.gm
I 03/26 23:30:20 Running script: scripts/et_autoexec.gm
I 03/26 23:30:20 Running script: et_navconfig.gm
I 03/26 23:30:20 Running script: commands.gm
I 03/26 23:30:20 Running script: et_commands.gm
I 03/26 23:30:20 Running script: utilities.gm
I 03/26 23:30:20 Running script: et_utilities.gm
I 03/26 23:30:20 Running script: difficulty.gm
I 03/26 23:30:20 Initializing Difficulties
I 03/26 23:30:20 Initializing Difficulties Complete
I 03/26 23:30:20 Running script: server_manager.gm
I 03/26 23:30:20 Class 1 : using profile def_bot.gm
I 03/26 23:30:20 Class 2 : using profile def_bot.gm
I 03/26 23:30:20 Class 3 : using profile def_bot.gm
I 03/26 23:30:20 Class 4 : using profile def_bot.gm
I 03/26 23:30:20 Class 5 : using profile def_bot.gm
I 03/26 23:30:20 ET Script Executed
I 03/26 23:30:20 Created Game Interface : Enemy Territory
I 03/26 23:30:20 Game : Enemy Territory
I 03/26 23:30:20 Mod : etmain
> 03/26 23:30:20 +- Begin block: Load
I 03/26 23:30:20 | Loading waypoint: nav/oasis.way
I 03/26 23:30:20 | 909 Loaded from file nav/oasis.way
I 03/26 23:30:20 | Found 92 blockable paths
F 03/26 23:30:20 | +- BuildSpatialDatabase
I 03/26 23:30:20 | | Generating Spacial Database.
I 03/26 23:30:20 | | World Extents: Center: -1536x,18432y,-65535z Extents: 20992x,-4096y,65535z
F 03/26 23:30:20 +-
< 03/26 23:30:20 +-
I 03/26 23:30:20 Bot Initialized in 0.004662 seconds.
I 03/26 23:30:20 Loading Script Goals
I 03/26 23:30:20 Loading 23 goal scripts from: scripts/goals
I 03/26 23:30:20 Loading Goal Definition: global_scripts/goals/goal_testbot.gm
I 03/26 23:30:20 Running script: global_scripts/goals/goal_testbot.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_airstrike.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_airstrike.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_askforammo.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_askforammo.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_askforhealth.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_askforhealth.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_combatmovement.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_combatmovement.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_deliversupplies.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_deliversupplies.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_disguise.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_disguise.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_dispenseammo.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_dispenseammo.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_dispensehealth.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_dispensehealth.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_dualobjective.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_dualobjective.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_escortvehicle.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_escortvehicle.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_fireteam.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_fireteam.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_grenadetarget.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_grenadetarget.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_mountvehicle.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_mountvehicle.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_paththrough_mover.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_paththrough_mover.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_paththrough_navigation.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_paththrough_navigation.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_paththrough_useswitch.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_paththrough_useswitch.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_ridetram.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_ridetram.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_ridevehicle.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_ridevehicle.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_selectweapons.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_selectweapons.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_supplyself.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_supplyself.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_testevents.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_testevents.gm
I 03/26 23:30:20 Loading Goal Definition: scripts/goals/goal_useswitch.gm
I 03/26 23:30:20 Running script: scripts/goals/goal_useswitch.gm
< 03/26 23:30:20 +-
I 03/26 23:30:20 Goal Created: MOVER, tag: water_discharge_2
I 03/26 23:30:20 Goal Created: MOVER, tag: water_tunnel2
I 03/26 23:30:20 Goal Created: MOVER, tag: water_tunnel
I 03/26 23:30:20 Goal Created: HEALTHCAB, tag: cabinet_health
I 03/26 23:30:20 Goal Created: AMMOCAB, tag: cabinet_ammo
I 03/26 23:30:20 Goal Created: MOVER, tag: axis_radio_destroyed
I 03/26 23:30:20 Goal Created: BUILD, tag: Axis Command Post
I 03/26 23:30:20 Goal Created: PLANT, tag: Axis Command Post
I 03/26 23:30:20 Goal Created: MOVER, tag: axis_radio_closed
I 03/26 23:30:20 Goal Created: BUILD, tag: Garrison MG Nest
I 03/26 23:30:20 Goal Created: PLANT, tag: Garrison MG Nest
I 03/26 23:30:20 Goal Created: MOVER, tag: water_discharge
I 03/26 23:30:20 Goal Created: CHECKPOINT, tag: oldcityflag
I 03/26 23:30:20 Goal Created: PLANT, tag: Old City Wall
I 03/26 23:30:20 Goal Created: BUILD, tag: Oasis Water Pump
I 03/26 23:30:20 Goal Created: PLANT, tag: Oasis Water Pump
I 03/26 23:30:20 Goal Created: BUILD, tag: Old City Water Pump
I 03/26 23:30:20 Goal Created: PLANT, tag: Old City Water Pump
I 03/26 23:30:20 Goal Created: BUILD, tag: Old City MG Nest
I 03/26 23:30:20 Goal Created: PLANT, tag: Old City MG Nest
I 03/26 23:30:20 Goal Created: PLANT, tag: North Anti_Tank Gun
I 03/26 23:30:20 Goal Created: PLANT, tag: South Anti_Tank Gun
I 03/26 23:30:20 Goal Created: MOVER, tag: allied_radio_closed
I 03/26 23:30:20 Goal Created: BUILD, tag: Allied Command Post
I 03/26 23:30:20 Goal Created: PLANT, tag: Allied Command Post
I 03/26 23:30:20 Goal Created: BUILD, tag: Axis Command Post
I 03/26 23:30:20 Goal Created: PLANT, tag: Axis Command Post
I 03/26 23:30:20 Goal Created: MOVER, tag: axis_command_post_clip_garison
I 03/26 23:30:20 Goal Created: MOVER, tag: allied_radio_destroyed
I 03/26 23:30:20 Goal Created: MOUNTMG42, tag: Garrison MG Nest
I 03/26 23:30:20 Goal Created: REPAIRMG42, tag: Garrison MG Nest
I 03/26 23:30:20 Goal Created: MOUNTMG42, tag: Old City MG Nest
I 03/26 23:30:20 Goal Created: REPAIRMG42, tag: Old City MG Nest
I 03/26 23:30:20 Goal Created: MOBILEMG42
I 03/26 23:30:20 Goal Created: PLANTMINE
I 03/26 23:30:20 Goal Created: ROUTE, tag: flag_l
I 03/26 23:30:20 Goal Created: ROUTE, tag: ruins_stairs
I 03/26 23:30:20 Goal Created: ROUTE, tag: frontdoor_r
I 03/26 23:30:20 Goal Created: ROUTE, tag: leftdoor
I 03/26 23:30:20 Goal Created: DEFEND, tag: Flag 12
I 03/26 23:30:20 Goal Created: DEFEND, tag: Flag 4
I 03/26 23:30:20 Goal Created: ROUTE, tag: flag_t
I 03/26 23:30:20 Goal Created: SNIPE, tag1axis behindflagroom
I 03/26 23:30:20 Goal Created: DEFEND, tag: Flag 6
I 03/26 23:30:20 Goal Created: DEFEND, tag: Flag 7
I 03/26 23:30:20 Goal Created: DEFEND, tag: Flag 10
I 03/26 23:30:20 Goal Created: ARTILLERY_D
I 03/26 23:30:20 Goal Created: ROUTE, tag: ruins_l
I 03/26 23:30:20 Goal Created: DEFEND, tag: Flag 15
I 03/26 23:30:20 Goal Created: DEFEND, tag: Flag 14
I 03/26 23:30:20 Goal Created: ROUTE, tag: walldoor
I 03/26 23:30:20 Goal Created: ROUTE, tag: overwall
I 03/26 23:30:20 Goal Created: ROUTE, tag: wallfar
I 03/26 23:30:20 Goal Created: DEFEND, tag: Flag 9
I 03/26 23:30:20 Goal Created: ROUTE, tag: lower_connection
I 03/26 23:30:20 Goal Created: DEFEND, tag: gun_flex_1
I 03/26 23:30:20 Goal Created: DEFEND, tag: gun_flex_4
I 03/26 23:30:20 Goal Created: ROUTE, tag: sw_corner
I 03/26 23:30:20 Goal Created: ROUTE, tag: southentrance
I 03/26 23:30:20 Goal Created: ROUTE, tag: se_corner
I 03/26 23:30:20 Goal Created: ROUTE, tag: ne_corner
I 03/26 23:30:20 Goal Created: ATTACK, tag: Guns 3
I 03/26 23:30:20 Goal Created: DEFEND, tag: Guns 3
I 03/26 23:30:20 Goal Created: ROUTE, tag: gunpatrol2
I 03/26 23:30:20 Goal Created: DEFEND, tag: South_defense_3
I 03/26 23:30:20 Goal Created: DEFEND, tag: South_defense_1
I 03/26 23:30:20 Goal Created: ATTACK, tag: Guns 4
I 03/26 23:30:20 Goal Created: DEFEND, tag: Guns 4
I 03/26 23:30:20 Goal Created: ROUTE, tag: halls
I 03/26 23:30:20 Goal Created: ROUTE, tag: cp_route
I 03/26 23:30:20 Goal Created: ROUTE, tag: cp_split
I 03/26 23:30:20 Goal Created: ATTACK, tag: Guns 2
I 03/26 23:30:20 Goal Created: DEFEND, tag: Guns 2
I 03/26 23:30:20 Goal Created: ROUTE, tag: oc_tunnel
I 03/26 23:30:20 Goal Warning: No Facing Defined, Generating one...

I 03/26 23:30:20 Goal Created: DEFEND, tag: gun_flex_5
I 03/26 23:30:20 Goal Created: ROUTE, tag: northentrance1
I 03/26 23:30:20 Goal Created: DEFEND, tag: Guns 7
I 03/26 23:30:20 Goal Created: ROUTE, tag: tunnel2
I 03/26 23:30:20 Goal Created: ROUTE, tag: allyspawn
I 03/26 23:30:20 Goal Created: DEFEND, tag: Flag 3
I 03/26 23:30:20 Goal Created: ROUTE, tag: toproute_a
I 03/26 23:30:20 Goal Created: CALLARTILLERY
I 03/26 23:30:20 Goal Created: DEFEND, tag: Flag 13
I 03/26 23:30:20 Goal Created: ROUTE, tag: northentrance2
I 03/26 23:30:20 Goal Created: ROUTE, tag: westside
I 03/26 23:30:20 Goal Created: ATTACK, tag: Wall 4
I 03/26 23:30:20 Goal Created: DEFEND, tag: Flag 8
I 03/26 23:30:20 Goal Created: DEFEND, tag: gun_flex_2
I 03/26 23:30:20 Goal Created: ATTACK, tag: Wall 1
I 03/26 23:30:20 Goal Created: ATTACK, tag: Wall 3
I 03/26 23:30:20 Goal Created: DEFEND, tag: Flag 11
I 03/26 23:30:20 Goal Created: ATTACK, tag: Wall 6
I 03/26 23:30:20 Goal Created: ATTACK, tag: Wall 7
I 03/26 23:30:20 Goal Created: ATTACK, tag: Wall 8
I 03/26 23:30:20 Goal Created: ROUTE, tag: frontdoor_l
I 03/26 23:30:20 Goal Created: ATTACK, tag: Wall 5
I 03/26 23:30:20 Goal Created: SNIPE, tag1axis supplyroom
I 03/26 23:30:20 Goal Created: ATTACK, tag: Guns 1
I 03/26 23:30:20 Goal Created: DEFEND, tag: Guns 1
I 03/26 23:30:20 Goal Created: DEFEND, tag: Guns 8
I 03/26 23:30:20 Goal Created: DEFEND, tag: Guns 6
I 03/26 23:30:20 Goal Created: ROUTE, tag: eastentrance
I 03/26 23:30:20 Goal Created: ROUTE, tag: gunpatrol
I 03/26 23:30:20 Goal Created: DEFEND, tag: South_defense_2
I 03/26 23:30:20 Goal Created: ROUTE, tag: upper_connection
I 03/26 23:30:20 Goal Created: ATTACK, tag: Wall 2
I 03/26 23:30:20 Goal Created: DEFEND, tag: Flag 5
I 03/26 23:30:20 Goal Created: ATTACK, tag: Guns 5
I 03/26 23:30:20 Goal Created: DEFEND, tag: Guns 5
I 03/26 23:30:20 Goal Created: ROUTE, tag: tunnel1
I 03/26 23:30:20 Goal Created: ROUTE, tag: AxisSpawn2
I 03/26 23:30:20 Goal Created: ROUTE, tag: AxisSpawn1
I 03/26 23:30:20 Goal Created: ROUTE, tag: walltop
I 03/26 23:30:20 Goal Created: ROUTE, tag: FlagSpawn
I 03/26 23:30:20 Goal Created: DEFEND, tag: gun_flex_3
I 03/26 23:30:20 Goal Created: MOBILEMORTAR
I 03/26 23:30:20 Goal Created: SNIPE, tag1axis valleyledge 1
I 03/26 23:30:20 Goal Created: SNIPE, tag1axis valleyledge 2
I 03/26 23:30:20 Goal Created: MOBILEMG42
I 03/26 23:30:20 Goal Created: SNIPE, tag2axis old city oasis
I 03/26 23:30:20 Goal Created: SNIPE, tag2axis garrison canopy
I 03/26 23:30:20 Goal Created: SNIPE, tag2axis garrison southwest corner
I 03/26 23:30:20 Goal Created: SNIPE, tag2axis garrison barracks
I 03/26 23:30:20 Goal Created: PLANTMINE
I 03/26 23:30:20 Running script: nav/oasis.gm
I 03/26 23:30:20 Goal Deleted: BUILD
I 03/26 23:30:20 Goal Deleted: PLANT
I 03/26 23:30:20 Trigger Callback: Allied_Command_Post_Built : For Function: Allied Command Post constructed. Charge speed increased! Set.
I 03/26 23:30:20 Trigger Callback: Axis_Command_Post_Built : For Function: Axis Command Post constructed. Charge speed increased! Set.
I 03/26 23:30:20 Trigger Callback: Garrison_MG_Nest_Built : For Function: The Garrison MG Nest has been constructed! Set.
I 03/26 23:30:20 Trigger Callback: Oasis_Water_Pump_Built : For Function: Allies have built the Oasis Water Pump! Set.
I 03/26 23:30:20 Trigger Callback: Old_City_MG_Nest_Built : For Function: The Old City MG Nest has been constructed! Set.
I 03/26 23:30:20 Trigger Callback: Old_City_Water_Pump_Built : For Function: Allies have built the Old City Water Pump! Set.
I 03/26 23:30:20 Trigger Callback: Allied_Command_Post_Destroyed : For Function: Axis team has destroyed the Allied Command Post! Set.
I 03/26 23:30:20 Trigger Callback: Axis_Command_Post_Destroyed : For Function: Allied team has destroyed the Axis Command Post! Set.
I 03/26 23:30:20 Trigger Callback: Garrison_MG_Nest_Destroyed : For Function: The Garrison MG Nest has been damaged! Set.
I 03/26 23:30:20 Trigger Callback: North_Anti_Tank_Gun_Destroyed : For Function: Allies have destroyed the North Anti-Tank Gun! Set.
I 03/26 23:30:20 Trigger Callback: Oasis_Water_Pump_Destroyed : For Function: Axis have damaged the Oasis Water Pump! Set.
I 03/26 23:30:20 Trigger Callback: Old_City_MG_Nest_Destroyed : For Function: The Old City MG Nest has been damaged! Set.
I 03/26 23:30:20 Trigger Callback: Old_City_Wall_Destroyed : For Function: Allies have breached the Old City wall Set.
I 03/26 23:30:20 Trigger Callback: Old_City_Water_Pump_Destroyed : For Function: Axis have damaged the Old City Water Pump! Set.
I 03/26 23:30:20 Trigger Callback: South_Anti_Tank_Gun_Destroyed : For Function: Allied team has destroyed the South Anti-Tank Gun! Set.
I 03/26 23:30:20 Trigger Callback: oldcityflag_Axis_Captured : For Function: Axis reclaim the Old City! Set.
I 03/26 23:30:20 Trigger Callback: oldcityflag_Allies_Captured : For Function: Allies capture the Old City! Set.
I 03/26 23:30:20 Trigger Callback: North_Plant : For Function: Planted at the North Anti-Tank Gun. Set.
I 03/26 23:30:20 Trigger Callback: South_Plant : For Function: Planted at the South Anti-Tank Gun. Set.
I 03/26 23:30:20 Trigger Callback: North_Defuse : For Function: Defused at the North Anti-Tank Gun. Set.
I 03/26 23:30:20 Trigger Callback: South_Defuse : For Function: Defused at the South Anti-Tank Gun. Set.
I 03/26 23:30:20 Trigger Callback: Wall_Plant : For Function: Planted at the Old City Wall. Set.
I 03/26 23:30:20 Trigger Callback: Wall_Defuse : For Function: Defused at the Old City Wall. Set.
I 03/26 23:30:20 OnMapLoad
I 03/26 23:30:20 Configuring Routes
I 03/26 23:30:20 Goal Deleted: MOVER
I 03/26 23:30:20 Goal Deleted: MOVER
I 03/26 23:30:20 Goal Deleted: MOVER
I 03/26 23:30:20 Goal Deleted: MOVER
I 03/26 23:30:20 Goal Deleted: MOVER
I 03/26 23:30:20 Goal Deleted: MOVER
I 03/26 23:30:20 Goal Deleted: MOVER
I 03/26 23:30:20 Goal Deleted: MOVER
I 03/26 23:30:20 Goal Deleted: MOVER
---------------- Log ends on Thu Mar 26 23:54:48 2009 -----------------

Ich hoff des hilft dir weiter ^^
PsycHoVieH ist offline  
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Mit Zitat antworten
Alt 28.03.2009, 17:03   #6 (permalink)
Community Mitglied

Aimbot?!
 
Benutzerbild von |bTc|ClawFire
 
Registriert seit: 16.01.2005
Beiträge: 2.437
meinte eher die log von jaymod
die wäre interssant
__________________

Zitat:
Zitat von sn4ke
also ich nehme hier mal kurz ... in Schutz und behaupte mal, das er weitaus mehr Ahnung von der technischen Seite des Spieles hat als alle anderen hier...
|bTc|ClawFire ist offline  
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