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Alt 25.03.2005, 13:57   #1 (permalink)
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Frage server.cfg / etpro.cfg / punkbuster.cfg

Hallo,
wir haben seit 4 Wochen auch einen ET Pro Server und ich habe schon
soweit alles eingestellt und sogar schon eine Kampage und Custom Sounds erstellt.
Aber denoch hab mal ein paar Fragen zu ET / ETPro:

1.) Die Server *.cfg Dateien.
Sind die soweit OK, oder kann man da noch was optimieren ?

server.cfg
Code:
\\Basic\\
set dedicated "2"						 // (1: dedicated server for lan 2: dedicated server for internet)
set net_ip "213.202.214.110"			 // (set to override the default IP ET uses)
set net_port "27960"					 // (set to override the default port ET uses)
 
\\Clients and passwords\\
set sv_maxclients "64"									 // (number of players including private slots)
\\ set sv_privateclients "2"								 // (if set > 0, then this number of client slots will be reserved for connections)
\\ set sv_privatepassword "aaaa"						 // (that have "password" set to the value of "sv_privatePassword")
\\ set g_password ""										 // set to password protect the server
set rconpassword "xxx"									 // remote console access password
set refereePassword "yyy"								 // referee status password
\\ set b_shoutcastpassword "ssss"						 // (access password for shoutcasters)
 
\\DL & RATE\\
set sv_maxRate "13000"									 // (10000 standard but poor for ET, 1000 is about 1kB/s)
set sv_dl_maxRate "42000"									// (increase/decerease if you have plenty/little spare bandwidth)
set sv_allowDownload "1"									 // (global toggle for both legacy download and web download)
set sv_wwwDownload "1"									 // (toggle to enable web download)
set sv_wwwBaseURL "http://www.aaaaaaaa.de/extra/teg"		 // (base URL for redirection; do not put a '/' on the end; pk3's should be in /path/etmain )
set sv_wwwDlDisconnected "0"								 // (1 = tell clients to perform their downloads while disconnected from the server)
set sv_wwwFallbackURL "http://www.aaaaaa.de/extra/teg"	 // (URL to send to if an http/ftp fails or is refused client side; for example, your website)
 
\\MOTD & Hostname\\
set sv_hostname "^7www.tegclan.de^1 - #08 - ET"
set server_motd0 "^B^&·-·-·-·-·-·-·-·-·-·-·-·-·^B"
set server_motd1 "^B^&Hallo und Willkommen^B"
set server_motd2 "^B^&zu TEGs-ETPro-Server^B"
set server_motd3 "^B^2Play Fair - No Spawnkills^B"
set server_motd4 "^B^7www.tegclan.de^B"
set server_motd5 "^B^&·-·-·-·-·-·-·-·-·-·-·-·-·^B"
 
\\MISC Settings\\
set g_heavyWeaponRestriction "100"
set g_antilag "1"
set g_altStopwatchMode "0"
set g_complaintlimit "6"
set g_ipcomplaintlimit "3"
set g_fastres "0"
set g_friendlyFire "1"
set g_minGameClients "1"
set g_maxlives "0"
set g_alliedmaxlives "0"
set g_axismaxlives "0"
set g_teamforcebalance "1"
set g_noTeamSwitching "1"
set g_voiceChatsAllowed "4"
set g_doWarmup "0"
set g_warmup "30"
set g_spectatorInactivity "0"
set sv_floodProtect "1"
set sv_pure "1"
set sv_minping "0"
set sv_maxping "400"
set match_latejoin "1"
set match_minplayers "2"
set match_mutespecs "0"
set match_readypercent "100"
set match_timeoutcount "0"
set match_warmupDamage "0"
set team_maxplayers "0"
set team_nocontrols "1"
set pmove_fixed "0"
set pmove_msec "8"
set team_maxPanzers "-1"
set sv_fps "30"
set g_autofireteams "1"
set g_gametype "4"
set com_hunkmegs "54"
set com_zonemegs "24"
set sv_allowAnonymous "1"
set timelimit "30"
 
\\Logging\\
set logfile "2"
set g_log "server.log"
 
\\PunkBuster\\
pb_sv_enable
 
\\Extra\\
sets CPU ""
sets Connection ""
sets Administrator "MacTV/Schildwacht/Byte"
sets ICQ ""
sets MSN ""
sets MAIL ""
sets Location "TACTICAL ELITE GERMANY"
sets URL "www.tegclan.de"
 
\\LMS\\
set g_lms_teamForceBalance "1"
set g_lms_roundlimit "3"
set g_lms_matchlimit "2"
set g_lms_currentMatch "0"
set g_lms_lockTeams "1"
set g_lms_followTeamOnly "1"
 
\\Master Servers\\
seta sv_master1 "master3.idsoftware.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "wolfmaster.idsoftware.com"
seta sv_master4 "clanservers.net"
seta sv_master5 "etmaster.idsoftware.com" 
\\Votes\\
set g_allowVote "1"
set vote_limit "6"
set vote_allow_comp "1"
set vote_allow_gametype "0"
set vote_allow_kick "1"
set vote_allow_map "1"
set vote_allow_matchreset "1"
set vote_allow_mutespecs "0"
set vote_allow_nextmap "0"
set vote_allow_pub "0"
set vote_allow_referee "0"
set vote_allow_shuffleteams "1"
set vote_allow_swapteams "1"
set vote_allow_friendlyfire "1"
set vote_allow_timelimit "0"
set vote_allow_warmupdamage "1"
set vote_allow_antilag "1"
set vote_allow_balancedteams "1"
set vote_allow_muting "0"
\\ sonstiger Start \\
exec etpro.cfg
exec punkbuster.cfg // gib cheatern keine chance
set com_watchdog_cmd "exec tegcampaign.cfg"// damit der cycle nicht abbricht
 
\\Rotation or map\\
exec tegcampaign.cfg
etpro.cfg
Code:
// $Id: example.cfg,v 1.5.2.9 2004/04/01 15:55:30 rain Exp $
// ET Pro example configuration file
// b_defaultskills - new players start with these skill levels in each
// class. The classes in order are:
// battle sense, explosives and construction (engineer), first aid (medic),
// signals (field ops), light weapons, and heavy weapons (soldier);
// therefore, to start everyone with level 2 battle sense and level 3
// light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this
// setting blank or using 0s for each class uses the normal behavior.
// default: "" valid values: 0-4 for each skill
set b_defaultskills ""
// set b_defaultskills "5 5 5 5 5 5 5"
// b_noskillupgrades - when set to 1, players may still score XP, but
// they will no longer gain skill or rank upgrades. This is especially
// useful in combination with b_defaultskills to even out gameplay when
// playing in non-campaign mode.
// default: 0 valid values: 0, 1
set b_noskillupgrades 0
// b_banners - defines the number of banners you would like displayed
// in rotation. The default value of 0 disables banners altogether.
// default: 0 valid values: 0-999
set b_banners 6
// b_banner<n> - define the banner text, where n is 1 to whatever number
// you set b_banners to. For example, you could set b_banners to 2
// and use the following commands to define the banner text:
set b_banner1 "-:visit us www.tegclan.de:-"
set b_banner2 "-:No Teamkilling - No Spawnkilling:-"
set b_banner3 "-:TACTICAL ELITE GERMANY:-"
set b_banner4 "-:visit us www.tegclan.de:-"
set b_banner5 "-:Desert Combat & Counterstrike:Source:-"
set b_banner6 "-:TACTICAL ELITE GERMANY:-"
 
// b_bannertime - the time in seconds between the display of banners
// default: 0
set b_bannertime 30
// b_bannerlocation - Defines the locations where banners are printed
// add together the following values:
// 8 - player chat area				16 - left popup area (not recommended)
// 32 - centered above the chat area 64 - console only
// 128 - banner area (recommended)
// For compatibility, the old-style locations (from 0-4) are also supported.
// The client defaults to b_logbanners 1, which effectively adds 64 to the
// locations list if it's not already present, so adding 64 isn't necessary
// unless you want to force the messages to be logged to the console.
// default: 128 valid values: 0-248
set b_bannerlocation 128
// b_shove - Defines the amount of knockback inflicted upon someone that
// a player shoves. Set to 0 to disable shoving.
// default: 80
set b_shove 80
// b_shove_noz - Disables Z-axis (vertical) shoving to prevent players
// from shoving others over walls
// default: 80 valid values: 0, 1
set b_shove_noz 0
// b_statsaver - enables/disables the stat saver feature, which will
// save player stats across disconnects. see the admin guide for details.
// default: 1 valid values: 0, 1
set b_statsaver 1
// b_intermissiontime - The maximum number of seconds the
// debriefing/intermission screen will be active before switching to the
// next map.
// default: 60
set b_intermissiontime 60
// b_privatemessages - the minimum number of characters needed for the
// name match when sending a private message. setting to 0 will disable
// private messaging.
// default: 2 valid values: 0-36
set b_privatemessages 2
// b_match_warmupjoin - controls whether or not players are allowed to
// join a team during the warmup countdown.
// default: 0 valid values: 0, 1
set b_match_warmupjoin 0
// b_xpstopwatch - controls whether or not XP is kept across both rounds
// of a stopwatch match.
// default: 0 valid values: 0, 1
set b_xpstopwatch 0
// b_multiview - enable OSP's multiview. multiview allows spectators
// to view multiple players at the same time, but clients who are using
// multiview consume slightly more bandwidth and CPU time than normal
// spectators, so this feature can be disabled.
// default: 0 valid values: 0, 1
set b_multiview 0
// b_watermark - enables a server watermark on the client's display.
// see the admin guide for full details. This should be the name of
// the image without the extension, or blank to disable; for example:
// set b_watermark "ourclan/logo"
// default: "" valid values: image filename
set b_watermark "logo/teglogo.tga"
// b_watermarkFadeAfter - controls how many seconds the watermark remains on
// the player's display after each map change before fading away. Setting
// this to -1 means that the watermark will never fade away, although
// clients can still disable the watermark display.
// default: -1 valid values: -1, time in seconds
set b_watermarkFadeAfter -1
// b_watermarkFadeTime - controls how many seconds the watermark takes to
// fade away after displaying for b_watermarkFadeAfter seconds. Setting
// this to 0 means that the watermark will instantly disappear rather than
// fading away.
// default: 1.5
set b_watermarkFadeTime 1.5
// b_semiAdminLevels - defines the number of semiadmin levels to use.
// The default value of 0 disables semiadmin functionality.
// default: 0 valid values: 0-999
set b_semiAdminLevels 0
// b_semiAdminPass<n> - defines the password for semiadmin level <n>,
// where <n> is a number from 1 to b_semiAdminLevels. For example:
// set b_semiAdminPass1 "topsecret"
// b_semiAdminCmds<n> - defines the commands that semiadmin level <n> is
// allowed to perform, where <n> is a number from 1 to b_semiAdminLevels.
// For example:
// set b_semiAdminCmds1 "kick clientkick say"
// b_levels_<class> - configures the number of XP required for each
// class upgrade. Setting a skill level to 0 means that a player
// will start with that skill level, while setting a skill level to -1
// or omitting it means that a skill level is disabled. A blank value
// means that the default values (20, 50, 90, 140) are used.
// examples:
// set b_levels_battlesense "20 30 60 100" // upgrade battle sense faster
// set b_levels_medic "20 50 90" // disable level 4 medics
// default: ""
set b_levels_battlesense "10 30 40 50"
set b_levels_engineer "10 35 56 88"
set b_levels_medic "10 40 65 87 119"
set b_levels_fieldops "10 25 56 87 94"
set b_levels_lightweapons "8 21 32 54 65"
set b_levels_soldier "10 23 53 56 67"
set b_levels_covertops "20 34 45 67 98"
// team_max<weapon> - configures the maximum number of a weapon
// that a team may have. A value of -1 means "no limit," and a value of
// 0 means that the weapon is disabled.
// default: -1 valid values: -1, 0-64
set team_maxMortars 1
set team_maxFlamers 2
set team_maxMg42s 3
set team_maxPanzers 2
set team_maxMines 10
// b_moverscale - Controls how fast most movers (i.e. vehicles) will move
// compared to their normal speed. Extremely high values will cause
// erratic behavior.
// default: 1.0
b_moverscale 1.0
// b_riflegrenades - enables/disables rifle grenades for engineers carrying
// the Garand/K43.
// default: 1 valid values: 0, 1
b_riflegrenades 1
// b_showClientCommands - log every command (e.g. say, vsay, team) that
// a client performs to the server log and console. This is mostly
// useful for other programs that read the log file, but it can be
// helpful to a curious server administrator as well.
// default: 0 valid values: 0, 1
set b_showClientCmds 0
// b_brokenlogtimestamps - use the broken timestamp format for the server
// logfiles. This option exists for reverse compatibility, in case a
// program that reads the server log file depends on the timestamps being
// broken in order to function properly.
// default: 0 valid values: 0, 1
set b_brokenlogtimestamps 0
// b_logrealtimestamps - log the time of day (as hh:mm.ss) instead of
// the amount of time the server has been on the current map.
// default: 1 valid values: 0, 1
set b_logrealtimestamps 1
// b_spectatorNames - allows free floating spectators to see player names.
// 0: nobody but shoutcasters can see names in spectator mode
// 1: referees/semiadmins/shoutcasters can see names
// 2: anybody can see names.
// default: 1 valid values: 0-2
set b_spectatorNames 1
// b_mapconfigdirectory - define the directory to look for default map configs.
// when a new map loads, the server looks for mapdefault_mapname.cfg
// and executes it if found. if not found, it looks for mapdefault.cfg.
// (this setting will be ignored when a certified configuration is loaded)
// default: ""
set b_mapconfigdirectory ""
// b_mapscriptdirectory - points to the directory where your map 
// scripts reside; for example, b_mapscriptdirectory "etpromapscripts"
// will load scripts from .../etpro/etpromapscripts/, which contains
// the modified fueldump and battery.
// default: ""
set b_mapscriptdirectory ""
// b_stickycharge - If set to 1, class chargebars will be 'sticky' across
// respawns -- that is, class chargebars will only recharge while that class
// is being played and the player is alive unless they die at the hands of
// an enemy player. If set to 2, enemy players don't reset the charge,
// either.
// default: 1 valid values: 0, 1, 2
set b_stickycharge 1
// b_panzerlevelup - defines the skill level at which the panzerfausts
// receive the 'Improved Projectile Resources' upgrade. The mortar is
// unaffected. A value of '5' means that the panzerfaust will never
// be subject to this upgrade.
// default: 1 valid values: 0-5
set b_panzerlevelup 1
// b_shoutcastpassword - sets the shoutcaster password; when set,
// shoutcasters can login with /sclogin <shoutcastpassword> or
// /shoutcastlogin <shoutcastpassword>
// default: ""
set b_shoutcastpassword ""
// b_customVoiceChat - when enabled, players may use custom voicechat
// messages, e.g. /vsay_team IAmSoldier Respawning Soldier w/Panzer
// default: 1 valid values: 0, 1
set b_customVoiceChat 1
// b_cursefilter - a space-separated list of banned words on the server
// default: "" valid values: any list of words
// b_cursefilteraction - what to do when a banned word is spoken
//	0 = do nothing
//	1 = silently filter the messages (it will still appear to the
//		player as though his/her message was sent)
//	2 = censor (e.g. "hey, you are a *********")
//	3 = filter the message (it isn't displayed to anybody)
// default: 3
set b_cursefilter ""
set b_cursefilteraction 3
// b_campaignfile - allow specification of a specific campaign file instead
// of having the server scan for them all, thereby referencing every
// pk3 containing a campaign file.
// default: ""
set b_campaignfile ""
// b_antiwarp - if set to 1, keeps players from warping around and generally
// being difficult to hit, prevents players from warping over landmines
// without triggering them, and possibly prevents other cheats involved
// with moving at super-high speeds in bursts. We strongly recommend that
// you leave this option enabled, since players can trigger warping on-demand
// by dropping packets with an external program.
// This implementation of b_antiwarp should not cause problems for genuinely
// laggy players unless their ping is fluctuating by more than 800ms (i.e., if
// they are spiking from 400ms ping to over 1200ms ping) or they are getting
// less than 14 FPS. Problems should be minimal with just low framerate.
// default: 1 valid values: 0, 1
set b_antiwarp 1
// b_damagexp - when enabled, certain types of XP will be rewarded based
// on the damage given to other players instead of the number of complete
// kills. this can help even gameplay on extremely offense-biased maps,
// solves some problems with the original per-kill system (e.g. an airstrike
// takes a player down to 1 health and blasts them into the air, but
// you receive no XP when they fall to their death.)
// The damage-based XP system rewards 1 XP per kill and 1 XP for each
// 50hp of damage inflicted on an enemy player.
// default: 0 valid values: 0, 1
set b_damagexp 0
// b_floodMaxCommands <n> - flood protection -- approximately n rate-limited
// commands are allowed per 30 seconds, 0 disables.
// default: 6
set b_floodMaxCommands 6
// b_intreadypercent - percentage of players required to be ready during
// intermission to abort the countdown and continue to the next map.
// default: 75 valid values: 0-100
set b_intreadypercent 75
// vote_allow_config - vote_allow_config is a space delimited list of
// league configurations available for voting and to referees, for example:
// vote_allow_config "leaguea leaguec". A value of "*" means that all
// existing configs may be voted for.
// default: "" (disabled)
set vote_allow_config ""
// b_headshot - headshot mode
// add these values together for custom headshot modes
// 1 - headshots only
// 2 - instagib
// 4 - clients can only damage other clients
// 8 - clients can only receive damage from other clients
set b_headshot 0
// b_instagibDamage - damage used for instagib mode (e.g. set this to 160
// so that a player can still be revived after being shot.)
set b_instagibDamage 400
// b_anticheat - enables warnings and kicks from ET Pro's anti-cheat system
// default: 1 valid values: 0, 1
set b_anticheat 1
// b_cheatkicktime - defines the time in minutes that cheaters will be
// banned for when kicked by etpro's anti-cheat system
// default: -1 (disabled)
set b_cheatkicktime -1
// b_cheatlog - defines the name of a separate log for the anti-cheat system
// when set to an empty string, the anti-cheat system uses the main system
// log file
// default: ""
set b_cheatlog "etpro_cheats.log"
set g_balancedteams 1
punkbuster.cfg
Code:
// PUNKBUSTER 
// dont use set or quotes with PB. 
// PB doesnt seem to like the "//" and comments either, remove them.
// pb_sv_enable	//; Enables PB, using +set sv_punkbuster 1 in startup line is better
pb_sv_autoUpdBan 1 //; PB bans set by admins are written to file & remembered on reset
pb_sv_CQC 1	 //; Lets clients query server settings, required even for pb_cvarlist
pb_sv_KickLen 1	//; PB kicks will last 2mins (default)
PB_SV_MaxConDls 4 //; max number of updates PB will attempt to dl 
PB_SV_MaxDlRate 4 //; max kb/s PB update will download 
Pb_sv_noguidgrace 30 //; kick a player with no guid in seconds (0-300)
pb_sv_updategrace 300 //; kicks a player with no updated status (300-600)
pb_sv_guidrelax 0 //; 0 kicks for wrong ip, unknown and duplicate guids
pb_sv_scoreKick -9 //; score lower than this and PB will kick player.
pb_sv_specname WTV- //; PB relaxed for cameraman spectatator named WTV-whatever
pb_sv_powermin 50
pb_sv_powerkicklen 10
// pb_sv_CQC 1 //Client Query Capability (i.e. can they query the server cvars)
pb_sv_writecfg
// NAMES
// Stop lamers calling themselves "A Disguised Enemy!" or confusing TK kill messages
pb_sv_dupNameGrace 20 //; sec's allowed to change name if same as other player
pb_sv_changePeriod 999 //; Works with pb_sv_changemax
// pb_sv_changeMax 50 //; Kicks for >5 namechanges in 20 seconds.
pb_sv_EmptyName 0	//; player must have a name
pb_sv_minName 1	//; playername must be > 1 character
// pb_sv_extChar 1	//; Allows names using extended ASCII characters
pb_sv_badname 20 TEAMMATE
pb_sv_badname 20 teamate
pb_sv_badname 20 disguised
pb_sv_badname 20 disguised
pb_sv_badname 20 disgised
pb_sv_badname 20 desguised
pb_sv_badname 20 desgised
pb_sv_badname 0 teamkill
PB_SV_BadName 30 shit
pb_sv_badname 30 Nazi 
pb_sv_badname 30 Hitler
PB_SV_BadName 30 fuck
PB_SV_BadName 30 cunt
PB_SV_BadName 30 pussy
PB_SV_BadName 30 disguised enemy
PB_SV_BadName 30 teammate
PB_SV_BadName 30 player
PB_SV_BadName 30 spieler
 
// PB CVAR RESTRICTION 
// see http://www.rtcw.jolt.co.uk/index.php...n=show&id=4019
pb_sv_CvarFreq 6
pb_sv_CvarLogging 2
pb_sv_CvarWalk 1
pb_sv_CvarUserPulse 99
pb_sv_CvarChangedPulse 99
pb_sv_cvarempty 
pb_sv_cvar rate IN 2500 25000 
pb_sv_cvar snaps IN 20 40 
pb_sv_cvar cl_maxpackets IN 15 100 
pb_sv_cvar cl_timenudge IN 0
pb_sv_cvar cl_freelook IN 1 
pb_sv_cvar cg_bobup IN 0 0.005
pb_sv_cvar cg_errordecay IN 100
pb_sv_cvar cg_shadows IN 0 1 
pb_sv_cvar cg_fov IN 90 125 
pb_sv_cvar m_pitch OUT -0.015 0.015
pb_sv_cvar m_yaw IN -0.022 0.022
pb_sv_cvar r_flares IN 0 1
pb_sv_cvar r_primitives IN 0 2
pb_sv_cvar r_nv_fogdist_mode INCLUDE NV
pb_sv_cvar r_drawworld IN 1
pb_sv_cvar r_drawfoliage IN 1
pb_sv_cvar r_znear IN 3
pb_sv_cvar r_showtris IN 0
pb_sv_cvar r_drawentities IN 1
pb_sv_cvar r_showmodelbounds IN 0
pb_sv_cvar cg_tracerlength IN 160
pb_sv_cvar cg_tracerSpeed IN 4500
pb_sV_cvar cg_tracerwidth IN 0.8
pb_sv_cvar cg_tracerchance IN 0.4
 
 
// PB SCREENSHOT
pb_sv_AutoSs 1	//; Toggle auto screenshots
pb_sv_AutoSsFrom 300 //; Min # of secs between auto Ss (each player!)
pb_sv_AutoSsTo 1500 //; Max # of secs between Ss (each player!)
pb_sv_SsFloor 1	//; Low Ss filename serial number (starting number for filename)
pb_sv_SsCeiling 900 //; High Ss filename serial number (limit number of ss files stored)
pb_sv_SsDelay 0	//; max time client waits before taking Ss
//pb_sv_SsPath	//; can specify path where screenshots are saved
pb_sv_SsWidth 800	//; width of Ss in pixel
pb_sv_SsHeight 600 //; height of Ss in pixel 
pb_sv_SsXpct 50	//; % from top of screen the center of Ss should be 
pb_sv_SsYpct 50	//; % from left of screen the center of Ss should be 
pb_sv_SsSrate 1	//; sampling rate for Ss
 
// BANS
set g_banIPs ""	// can specify IP's to ban 
set g_filterBan "1" // toggle allowing those IP's to connect
pb_sv_banload	 // loads PB ban list file, (pbbans.dat)


2.) Zur ETPro:
Ich habe eine Kampagne gemacht, müssen eigentlich die Maps immer zu
in das Verzeichnis "ETPro" rein ?

Wenn Ja, ist das normal das beim connecten immer "alle" *.pk3 Dateien
aus dem Verzeichnis ETPro zu den User geladen werden, auch wenn Sie nicht im Circle / Kampage drin sind ?


3.) Ich habe außer einigen bekannten Custom-Maps auch ein
Sound.pak auf unseren Server. Der wird auch sauber von
meinen Webspace heruntergeladen. Bei einigen Usern, die
einen nicht so schnellen Internetanschluss haben kommt
nach einer gewissen Zeit "Disconnect".
Normalerweise kann man ja einfach einfach im Spiel
auf wiederverbinden drücken, bei uns kommt aber die Nachricht
das man erst in 1 Minute wieder connecten darf.

3a.) Kann man diesen "Auto-Disconnect" irgendwo ausschalten ?
3b.) Kann man diesen 1 Minute Warte .... Ban ausschalten ?


Über eine kleine Antowrt würde ich mich sehr freuen ...
__________________
Cu Mac


213.202.214.110:27960 www.tegclan.de - #08 - ET
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Mit Zitat antworten
Alt 25.03.2005, 15:18   #2 (permalink)
Tommes
Gast
 
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Einen 64Slot Server mit nur 56MB hunkmegs laufen zu lassen ist eine ziemlich schlechte Idee, ich würde com_hunkmegs auf mindestens 128 setzen, evtl musst du den Wert direkt über Kommandozeile (Startparameter) setzen. Sound- und Zonemegs würde ich auch etwas höher als default setzen. Des weiteren würde ich dir raten sv_fps auf 20 zu setzen, solange du noch nicht mit dem neuen Patch arbeitest. Siehe dazu:
http://bani.anime.net/banimod/forums...pic.php?t=4500 und
http://www.splashdamage.com/index.ph...ewtopic&t=4431
Ansonsten sind die Configs bis auf ein paar Kleinigekeiten in Ordnung.

Maps und Campagnen gehören immer ins etmain-Verzeichnis deines ET-Servers, nie ins etpro-Verzeichnis, da alle pk3s vom Server-etpro-verzeichnis immer vom Client heruntergeladen werden. Das Soundpack kommt daher in den etpro-Ordner, aber da hast du es sicher bereits platziert.
Wegen den unerwünschten Map-/Kampagnendownloads:
http://www.et-scene.de/forum/serverforum-f20/4357-pk3-include.html

Bei 3. bin ich mir nicht sicher, woran das liegen könnte...
 
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Alt 26.03.2005, 09:44   #3 (permalink)
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Vielen Dank,
für die ausführlichen Info ... ich werde das mal alles über Ostern
checken und einstellen.

Und dann Bericht geben
__________________
Cu Mac


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